15:46 Daytime Next World Boss: Kutum Sangoon
Night Garmoth Muraka Quint
All timers
BDO Grind Tracker

Patch notes

What has changed on this site, newest first. Running v0.0.0

The war room

v3.12.0 22 August 2026

The battle map gets a column either side for the things you read mid-fight, and the gear planner splits into tabs.

  • Fixed Enemy guilds can be edited after they are added. Press Edit beside a guild to change its name, plate, symbol or colour. No more removing and re-adding. Take me there
  • Changed The war map is wider, with the tools beside it. Marker types and guilds sit down the left, the fort clocks and the marker list moved under the map, and the map took the width they gave back. Take me there
  • Added Shotcall mode gives the map the whole page. One press drops the side rail and doubles the fort countdowns, so a shotcaller can read a clock off the map at a glance. Everything else moves below it. Take me there
  • Added Hover a marker to see whose it is. The guild name and the marker type appear without opening anything. A tap still opens the full details. Take me there
  • Changed The gear planner has Build, Crystals & Stats breakdown tabs. Changing a crystal preset is one click instead of a scroll past the whole page. Take me there
  • Changed Crystals now count as hidden AP & DP, not sheet AP & DP. Your sheet AP, DP and gear score drop by what your crystals were adding. Combined AP does not move, and a new Combined DP tile shows the defence figure you actually fight with. Take me there

The errand list

v3.11.0 22 August 2026

The income planner now tells you what each trip is for, and the log form opens with the numbers already in it.

  • Changed Every suggestion now names what it lets you craft. Gather 5,000 Ash Sap, then you can craft 75 Defense Elixir. The reason for the trip sits under the instruction. Take me there
  • Changed "Log a run" opens the form with the item & the count filled in. The count is what the planner asked for, not a reading. Type over it with what you actually picked up. Take me there
  • Changed Worker node suggestions now say which node & which material. "Put workers on a Lumbering node" was true and unusable. It now names the material the node has to produce. Take me there
  • Added Tick a worker suggestion away once you have it arranged. Its place goes to the next thing worth doing, and one control brings them all back. Take me there

The scanner

v3.10.0 21 August 2026

Drop storage screenshots on the site and your warehouse fills itself. You approve every row before it lands.

  • Added Premium can now fill the warehouse from storage screenshots. Drop the captures on the scan page, show it the grid once, and every stack is read in. The first fill stops being forty minutes of typing. Take me there
  • Added It finds the slots in your screenshot by itself. No measuring and no dragging. Check the boxes it drew are on the icons and read it; correct it by hand if it ever gets it wrong. Take me there
  • Added Icons are matched pixel by pixel in your browser. Some items share identical art, so the scan asks instead of guessing. Sheep Blood never lands on a shelf that wanted Pig Blood. Take me there
  • Added Answer an icon question once and the scanner remembers it. The answer is kept per icon, not per slot, so re-sorting your storage costs nothing.
  • Added A scan merges into the warehouse & everything stays undoable. Matched rows are set to what was read, everything else is left alone, and each change lands in the movement history like any other. Take me there
  • Changed The warehouse itself stays free, exactly as promised. Recording and editing what you own by hand costs nothing. The scanner is new capability beside it, not a wall in front of it. Take me there

The warehouse

v3.9.0 21 August 2026

Your storage gets a page of its own, a record of every change, and craft and gathering logs that keep it up to date for you.

  • Added Your warehouse has a page of its own. What you hold, what it is worth, and the thirty day burn on whatever is going fastest. The storage drawer on the income page stays exactly where it was for quick edits. Take me there
  • Added Every change to your storage is recorded, and can be undone. Each movement says what moved, why, and what the balance became. Take me there
  • Added Logging a craft now takes the materials and adds the products. A tickbox on the form, on by default. Turn it off when you are writing up a batch from days ago. Take me there
  • Added Logging a gathering run adds what you gathered to your storage. Until now nothing did, so forty hours of herbs left the planner still thinking you held none. Take me there
  • Added Paste a whole list in instead of searching for items one at a time. The name, a tab, then how many. Anything it cannot read comes back named rather than being dropped. Take me there
  • Fixed Editing or deleting a logged batch now puts the materials back. It used to leave your storage short by a batch with nothing to show where it went. Take me there

The workbench

v3.8.0 21 August 2026

The alchemy income page is rebuilt around the plan: what to do next, the brew order, and your storage in a drawer.

  • Changed The income page is rebuilt as the workbench. A mastery plate in the hero, one assay strip for the totals, the ranking as a proper ledger, and the brew order in its own rail. Take me there
  • Changed Your storage opens as a drawer & the plan updates behind it. Search, quantities and sourcing in a slide over panel. With JavaScript off it stays a plain section and every form still posts. Take me there
  • Changed Free accounts now see where the locked recipes rank. Real names in the real order with the figures veiled until Premium. The banner that sat on top of the page is gone. Take me there
  • Fixed The income tables wear the site's ledger style properly. They were styled with a class that matched nothing, so the ruled heads, banding and right aligned figures never landed. Take me there

Alchemy income

v3.7.0 21 August 2026

Tell the tracker what is in your storage and it works out what to make, in what order, and what to go and get when you run out.

  • Added The alchemy income planner: what your storage is worth, made. Record what you hold and it ranks every recipe you can make, spends the pile in the right order, and logs the batches when you tick them off. Take me there
  • Added It counts what you could make, not just what is on the shelf. Hold Wild Grass, Salt and Purified Water and it makes Clear Liquid Reagent on the way to the fourteen elixirs that need it. Take me there
  • Added It tells you what to gather next, and never asks the impossible. Every alchemy material now records where it comes from, so it says "gather Wild Grass" and never "gather 40,000 Monk's Branch". Take me there
  • Added Enter your alchemy mastery & every margin is quoted at it. Mastery raises the expected yield per craft and the chance of a blue. Set it once and the recipes, the planner and the log all use it. Take me there
  • Added Mark an ingredient Buy or Gather & the margin follows. A gathered ingredient costs time rather than silver, so it drops out of the cost. The choice is saved per material and used everywhere. Take me there
  • Added Quick log: crafts, greens, blues, done. Three numbers at the foot of any recipe. The ingredients fill themselves in, and the batch is a normal batch you can edit later. Take me there
  • Changed The craft log form is one column & the wide table finally fits. The side panel is gone. Gear, your measured rate and visibility sit below the tables instead of squeezing them. Take me there
  • Changed Ingredients are Bought or Gathered. That is the whole list now. From storage, Worker produced and Crafted myself were five words for one two-way question. No logged batch changed value. Take me there
  • Fixed Draughts are no longer quoted as if they could proc. Draughts are Simple Alchemy: a fixed yield, no procs and no blues. Mastery now leaves all 44 of them alone. Take me there

Every draught, and war night tiers

v3.6.0 20 August 2026

The alchemy hub now knows how to make all 42 draughts, and every war night says which tier it is.

  • Added Every draught in the game now has its recipe. All 42 of them. The hub had nine. It now covers every base draught, every Immortal grade and the four regional Party Harmony draughts. Take me there
  • Fixed Draught margins were wrong & are now right. Fury, Adaptation, Potential, Corruption, Berserk and Harmony make ten per craft, not one, so those six margins were understated tenfold. Take me there
  • Added Choose green or blue elixirs per ingredient, & we price both. One blue replaces three greens in any slot, and the slots are independent. The page defaults to whichever is cheaper today. Take me there
  • Added Set each war night to T1, T2 or T3 & the cap fills itself in. Tier 1 is 30, Tier 2 is 40, Tier 3 is 55. Type your own number over it whenever you field something different. Take me there
  • Added Siege nights name the territory instead: Balenos to Valencia. Balenos, Serendia, Calpheon, Mediah and Valencia, with no headcount limit. A node war has no territory to name a week out. Take me there
  • Added A linked Discord server now gives your guild its photo. The server icon becomes the guild emblem on the hub and the directory. An emblem you uploaded yourself still wins. Take me there
  • Changed War maps offer three node war tiers & one siege. Each tier now carries its real headcount, and the region list follows what you picked: sieges and node wars are not fought on the same territories. Take me there
  • Added Reagents are craftable, so the hub can answer buy or make. Clear Liquid, Pure Powder and Refined Delotia Reagent all have their recipes now, along with the ten elixirs the new draughts need. Take me there
  • Fixed Logging a batch with blue elixirs no longer loses the ingredients. A blue is not an ingredient the recipe names, so every blue row was dropped on save and the batch stored with none at all. Take me there

The guild hub

v3.5.0 20 August 2026

Guilds get one dashboard for wars, the roster and recruiting, and every drop in a session links out to its own item page.

  • Added Your guild is one page now: hub, next war, roster & notice board. A live countdown to the next war with sign ups on the spot, the week's schedule, cover, Discord and activity, all in one place. Take me there
  • Added Guilds can open recruitment and be found in a directory. Listing is opt in per guild. Players browse, apply with a note, and officers accept or decline from the hub. Take me there
  • Added Officers can invite players by name & upload a guild emblem. Invites wait on the player's own hub, and the emblem sits on the hub and the directory card. Take me there
  • Added Every drop in a session links out to its item page. Click the small arrow beside an item to see what it is, what it sells for, and which other spots drop it. Take me there
  • Changed One guild per account from here on. Joining, founding or applying is refused while you hold a membership. Accounts already in several guilds keep them.

Edania Part 2

v3.4.0 20 August 2026

The six new Inner Edania zones, the crowd control every spot uses, and refreshed silver and trash figures across the catalogue.

  • Added Six new Inner Edania spots, from Aphrodon Temple to Event Horizon. Aresion Temple, Scales of Judgment and Event Horizon list their requirements and loot, and take their silver figures once runs are logged. Take me there
  • Added Every spot now shows the crowd control its monsters use. Hover the icons to see which resistance to gear, or filter the list by the resistance you already run. Take me there
  • Changed Published silver & trash figures are refreshed across every spot. Trash counts barely moved, silver is down about a quarter, and spots with no measured top tier now derive one 12.5% above casual. Take me there

Your menu

v3.3.0 19 August 2026

Pin the pages you use to the top of the menu, and a shorter, tidier menu underneath them.

  • Added Pin your favourite pages to the top of the menu. Up to five, chosen on your profile or with the star that appears when you hover a menu row. Take me there
  • Changed The menu is shorter & the lifeskill rows are one Log and one History. Alchemy and gathering share both pages now, so the Lifeskill group is three rows instead of five. Take me there

Referrals

v3.2.0 19 August 2026

Bring people to the tracker and earn a share of what they spend, as credit you can spend here or, for partners, as real money.

  • Added Earn 5% of what everyone you refer spends. Share your link and you earn a share of every subscription payment they make, for as long as they keep paying. Take me there
  • Added Approved partners earn 10% & can cash out. For people making guides, videos or running a large Discord. Apply on your referrals page. Take me there
  • Added Spend referral credit on Premium, your guild, or your next plan. Credit converts to days of your own Premium, goes into any guild's pool, or comes off the price at checkout. Take me there
  • Added A friend who joins through your link gets 10% off their first plan. It applies once, at checkout, and they do not have to claim it. Take me there

Hidden brackets

v3.1.0 19 August 2026

The gear planner now shows the AP and DP bonuses the character sheet never prints, read off your Combined AP.

  • Added Your hidden AP & DP brackets, on the gear planner. The game pays a bonus your stat sheet does not show. The planner now prints the bracket you are on, what it grants and your real total. Take me there
  • Added Every point of Combined AP over 310 counts as 8 monster AP. The monster AP row adds it in, so the figure is what you actually grind with rather than what your crystals happened to grant. Take me there
  • Changed The species picker says what each choice is worth once brackets count. A species can carry you over a bracket edge, so every option now carries its total beside its AP. Take me there

The Discord bot

v3.0.0 19 August 2026

BDOGT has a Discord bot: boss pings and gear screenshots free for every server, war sign-ups and the live scouting map for paying guilds.

  • Added The Discord bot is here: boss pings, war sign-ups & your gear in chat. Add it to your server and it posts SEA boss timers for free. Paying guilds get war sign-ups, and the live scouting map in Discord. Take me there
  • Added Link your Discord server to your guild with a one time code. A Guild Master mints the code on the guild's Discord page, then sets the channels, the ping roles and which nights the guild fights. Take me there
  • Added Pick the build /bdogt gear shows, on your profile. Guild members can see it in your server. One tick on the same page refuses, and nothing about your gear leaves the site. Take me there
  • Added Named war teams with a cap each, for Platinum guilds. Set your own teams and their numbers on the website. The bot holds the slots and turns the next person away when a team is full. Take me there
  • Changed Boss pings and the pinned boss board are free for every server. Platinum now buys the per boss alert roles, the weekly resets and your guild's own events instead. Take me there
  • Changed The war map stays on screen: map pings are lines in it, not messages. The five most recent updates now sit in the map embed itself, so a busy war no longer pushes the map up the channel.
  • Added End a war from Discord with /bdogt war end. For whoever holds Manage Server. Any war still running six hours after it started now closes itself.
  • Added War scores: every war night's result board, kept. Officers type the board into a grid on the website and the guild gets scoreboards, player history and leaderboards. Free for every guild. Take me there
  • Added Platinum guilds drop a screenshot in Discord and the bot reads it. The war result board becomes rows on your scoreboard, one image at a time, with manual entry staying free for everyone. Take me there

Crystal planner & Combined AP

v2.3.0 17 August 2026

The crystal planner now matches the in-game window, and Combined AP is shown on every screen that shows your stats.

  • Added The crystal planner is laid out like the in-game window. All seventeen circle sockets sit where the game draws them, the five you have to unlock are marked, and each tile shows the crystal in it. Take me there
  • Added Six accessory sockets, in their own strip below the circle. Two earrings, two rings, a necklace and a belt. They are always available and counted separately from the 17 circle sockets. Take me there
  • Added Combined AP, on the planner, both share pages and your character sheet. Your AP plus off-sheet AP plus Extra AP Against Monsters, plus a species line if you pick one. The dropdown shows what each species would give you before you switch. Take me there
  • Added A build can use one of your crystal presets. The build takes its own copy, so editing the preset later will not change the build. The copy travels with the build when somebody clones it. Take me there
  • Added Twenty-four new crystals, with icons. Sixty-three in total now. Wandering Origin, Dusky Ruin, Sycraia, Girin's, Ahkrad's, and the HAN, JIN, BON and WON Combined Magic variants. Take me there
  • Changed Six group limits are corrected against the game. Edania, Primordial and Ancient Spirit allow one. Dawn allows six. Ultimate Combined Magic allows four. Hoom, Macalod and Gervish have no limit. A preset of yours may now show a warning it did not show before. Take me there
  • Changed Group limits are enforced when you place a crystal. Presets saved before today keep every crystal they had. You can still swap and clear sockets. Only a placement that takes a group further over its cap is refused. Take me there
  • Changed Both Dawn Crystal - Black Spirit's Rage rows are accessory crystals now. They sit in the accessory strip with the rest of the Dawn group. No tooltip exists for either row, so this one is an inference. If you find a tooltip that says otherwise, it wins. Take me there
  • Fixed Four crystal set bonuses now count. Weight Limit on both Gervish steps, Max Stamina on both Macalod steps, and the Combat and Skill EXP those steps grant. They were recorded in a notes column and never added up. Take me there
  • Fixed The Increased Extra Damage 2-crystal set effect now counts. Corrupted Gluttony, Corrupted Magic and Mysterious Darkness were granting the crystals but not the set bonus. Take me there
  • Fixed Girin's Tear and Ancient Spirit's Crystal - Valor have their full stats. Six lines were missing from Girin's Tear and Valor had none at all. Every build using either has been recalculated. Take me there
  • Added You can buy or upgrade straight from the pricing page. Every plan has its own button, including the guild tiers. If you are an officer of more than one guild you pick which one on the way through. Take me there
  • Changed New accounts work straight away. No approval wait. Sign up and you are signed in. An admin can still hold an account afterwards if they need to. Take me there
  • Changed The pricing page is rebuilt around plan cards. The free account is listed as a plan, one-off prices show what they come to per month, and the Standard against Platinum table is readable by a screen reader. Take me there

Tier 1 maps & team funding

v2.2.0 17 August 2026

Both Tier 1 node war maps are done, and any member can put money toward the guild's access.

  • Added Tier 1 Node War maps are complete & ready for use. Full maps, fort locations, and scouting features such as pings, flags and enemy locations are ready for you & your guild to take into battle. Take me there
  • Added Any member can fund the guild, at Standard or at Platinum. No rank needed and no card kept on file. The time is added to the end of what the guild already holds, so it never overlaps.
  • Added A contribution pool, so several people can fund one month together. Chip in any amount and the Guild Master turns it into days at the tier the guild needs. Money in the pool does not expire.
  • Added The guild billing page shows the pool. Balance, who has chipped in, what has been spent, and the days a spend buys worked out before you confirm it.
  • Changed Prices now include GST. A$25 Platinum is charged as A$25. The price list has not changed, only what leaves the card. Take me there
  • Fixed Standard and Platinum funding are tracked separately. A month bought at the Standard rate can no longer extend a guild's Platinum.
  • Fixed Double-clicking a buy button no longer shows an error page. It never charged twice. It just said so badly.

Paid plans

v2.0.0 16 August 2026

Premium and the two guild tiers can be bought now, and everything that was free yesterday is still free today.

  • Added There is a price list. Premium is A$5 a month or A$140 once. A guild runs Standard at A$5 a month or Platinum at A$25 a month, with a cheaper rate for three months at a time. Take me there
  • Added What each plan gets you, feature by feature. Written for the officer deciding whether the guild needs Platinum. Take me there
  • Added Checkout is handled by Stripe on their own pages. No card details are typed into this site and none are stored here. Take me there
  • Added A guild billing page. How far the cover runs, who paid for it, and what changes when it lapses.
  • Changed Nothing you already had has been taken away. Every account keeps the features it has been using, and everything logged before 15 September 2026 is exempt from retention for ever, on every plan. Take me there

Session retention, and war map hotkeys

v1.24.0 16 August 2026

The plans now say how long per-session detail is kept, and everything you logged before 15 September is exempt for ever.

  • Added The Terms say how long per-session detail is kept. 7 days free, 365 days for a member of a Platinum guild, and for as long as the account exists with Premium. If more than one applies to you, you get the longest. Take me there
  • Added Nothing logged before 15 September 2026 is ever removed. That holds on any plan. Data you have already written down does not go behind a paywall. Take me there
  • Changed Your totals are kept for life on every plan. Sessions, hours, silver and every average built from them are untouched. Only the itemised loot list on an old run has a time limit.
  • Added Admins can grant premium, or either guild tier. For a set period or indefinitely.
  • Added The war map takes hotkeys. Q arms a Command Post, W an Enemy Fort, and 1 to 9 tag the guild. The guild resets after each marker, so a shotcaller can tag, arm and tap without looking away from the map. Take me there
  • Changed A guild keeps one Command Post. Confirming a new flag retires the old one, so a map read mid-relocation says where the flag is rather than everywhere it has been. Take me there

Patch notes & a logo

v1.23.0 16 August 2026

The site now says what changed and when, and it has a mark of its own.

  • Added A patch notes page. Every release, what it added, changed and fixed, and a link straight to the page each change is about. Take me there
  • Added A "What's new" pop-up on your first visit after a release. Dismiss it and it stays gone until there is genuinely something new to say.
  • Changed The site has a logo, a pixel keep. It replaces the letter in a box that stood in for one, and it is the favicon too.

Navigation, the character page, and sharper maps

v1.22.0 16 August 2026

A nav you can fold, one character page, and a war map that finally sharpens when you zoom it.

  • Changed The sidebar is seven groups instead of nine, and every group folds. What you fold away is remembered.
  • Changed Character setup is one page now. The old /character and /family-buffs both land on it, so no bookmark breaks. Take me there
  • Added A build can be your Main Build. The header then reads AP / Awakening AP / DP. Take me there
  • Changed Unconfirmed war map markers stand out red on gold. A confirmed enemy fort carries a four character guild plate you can edit. Take me there
  • Fixed Zooming the war map now loads the sharp version. There is a 4x tile level, and the vector layer is inlined instead of stretched. Measured edge sharpness roughly doubled. Take me there
  • Added Search suggests as you type. On grind spots, the gear catalogue and the build library. Spot suggestions carry the AP cap and casual silver an hour. Take me there
  • Added The dashboard shows your guilds and the next node war. Take me there
  • Changed Logging a grind folds into sections. Loot and The run stay open. The other three start minimised and remember what you open. Take me there

Wolf Hills was three sectors north of Wolf Hills

v1.21.0 16 August 2026

One fort on the Balenos map sat nearly 350 pixels from where it belongs.

  • Fixed The Balenos fort positions are corrected. They were registered against the map's water, and Balenos water is one smooth bay, so Wolf Hills landed 344px north. They use the road layer now, which has only one answer. Take me there

A war is fought over a region, not a node

v1.20.0 16 August 2026

Tier 1 wars contest every fort in a region at once, and the map now knows that.

  • Added Region wars. A Tier 1 declaration covers a whole territory and every fort inside it, rather than one battlefield. Take me there
  • Added Fort clocks on Tier 1 maps. So the room can see which fort is due next. Take me there
  • Changed Sharper map tiles behind the whole thing. Take me there

Node war scouting maps

v1.19.0 16 August 2026

Live intel on a shared battlefield map. Scouts drop markers, officers confirm them, and everyone watching sees it happen.

  • Added Node war scouting maps for your guild. Drop a marker where the enemy is, and everyone else's map updates without a refresh. Take me there
  • Added Officers confirm intel. An unvetted marker looks different from a confirmed one, and a placement by the person who may vet it lands confirmed. Take me there
  • Added Every placement, edit and confirmation is logged. A finished war can be replayed the way it was actually fought. Take me there

Terms of service & privacy policy

v1.18.0 15 August 2026

Two documents written against this code rather than from a template.

  • Added A Terms of Service. What the numbers are, what happens to a build you publish, and who runs this. Take me there
  • Added A Privacy Policy. The two cookies that actually exist, the real retention windows, and the fact that no Discord token is ever stored. Take me there
  • Added An "I agree" tick on every path that creates an account. What you agreed to is recorded alongside when.

Discord sign-in

v1.17.0 15 August 2026

Sign in with Discord, or connect it to the account you already have.

  • Added Continue with Discord. On sign-in, registration and guild invite links.
  • Added A Connections card on your profile. Link Discord to an account you already have. One Discord account, one site account, both ways. Take me there
  • Changed An email collision never links automatically. You are asked to sign in with your password and connect Discord yourself.

Article images, without a deploy

v1.16.0 15 August 2026

News images used to cost a full site deploy each. Now they do not.

  • Added Images can be added to a news article without shipping a release. A patch write-up gets its screenshots the day it goes up. Take me there

The boss board, and a schedule that was a year out

v1.15.0 8 August 2026

The world boss schedule was the right region and the wrong year. All 84 spawns were re-transcribed.

  • Fixed The world boss schedule is up to date. It matched two other timer sites, none of which listed Sangoon, Uturi, Bulgasal or the Golden Pig King. All 84 spawns were re-transcribed from Garmoth. Take me there
  • Added The boss board. Previous, next and followed-by, with the week as a time by weekday grid underneath instead of an 84 row list. Take me there
  • Added A 12H / 24H toggle on the board. Take me there
  • Changed World bosses and field bosses are told apart. A field boss sharing a slot no longer reads like a raid. Take me there

The header says which boss, and draws it

v1.14.0 8 August 2026

The next world boss gets its own line in the strip, with the boss drawn beside it.

  • Added "Next World Boss" is its own line in the timer strip. The old chips were capped at four, so a quiet stretch pushed the one line people came for off the end entirely. Take me there
  • Added Bosses are drawn rather than named. Original 16x16 sprites, deliberately different shapes so they read at 18 pixels. Take me there

Articles you can actually read

v1.13.0 8 August 2026

The news section shipped without tables, so the first long article rendered as twenty grey slabs.

  • Added Tables, callouts and image captions in news articles. Take me there
  • Added A sticky table of contents on long articles. Take me there
  • Changed Article typography. Lines were running 86 characters against an optimum of 60 to 75, and paragraph gaps were smaller than a line, which is why paragraphs did not read as paragraphs. Take me there

The signed-out site

v1.12.0 8 August 2026

Four changes, all about what a stranger sees before they have an account.

  • Changed Classic Dark is the default theme. Both themes stay. Only the one you get without choosing has changed, and a profile save puts it back. Take me there
  • Fixed The public grind spot tables are styled. They had no cell padding, no sticky header, and nothing to scroll inside on a phone. Eight templates carried the same one word bug. Take me there
  • Added Bot protection on the public forms. Including the guild invite path, the only one that creates an account without admin approval.
  • Fixed Invite rate limiting is per address. Five fumbled invite sign-ups anywhere in the world used to lock every guild's invite link for fifteen minutes.

Notes begin at 1.12.0, the release that opened the site to signed-out visitors. Earlier versions were pre-launch.